Game Projects

Diggurat

Diggurat is a 3D multi-player party game where 4 players come together and try to defeat the fire-spirit. Players have to cooperate together when fighting against the fire-spirit. However, players will get to compete against each other in various mini-games to help defeat the boss.

What I worked on:

  • Lead the technical team as a Technical Director.
  • Design and create gameplay coding framework.
  • Implemented the main menu, level editor and work on various gameplay feature.
  • Create and compose a BGM for one of the mini games with the help of Vuk Krakovic.

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An Ant’s Adventure

An Ant’s Adventure is a third person single player game where the player has to tackle puzzles within an area and collect the special “item” before he can proceed to the next area.

What I worked on:

  • Work on tools and utility for the game such as level editor.
  • Support and coordinate with Game Designers on tools usage
  • Implemented cel shading and object-based outlining.
  • Created the particles system and particles effect.

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CoroWar

Coro War is a 2D turn-based strategy game where the objective of the game is to capture all the flags. The losing condition of the game is when the all the Coros are destroyed by the evil Evro. To play the game, the player is given three Coros to command. During each turn, only one Coro is able to perform a move. This applies to the Evros as well too. The main objective of the Coro is to capture all the flags to win. The weapons are the main items for the both the Coros and Evro to fight against each other.

What I worked on:

  • Work on physics and collisions for the game.
  • Implemented Worm’s style collision and movement.
  • Work on weapons and their unique behaviors.

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Exalted War

Exalted War is an isometric 2.5D survival shooting game. The main objective is to kill as many enemy robots while staying alive within a time limit.

What I worked on:

  • Work on weapons for the game. (Reflective bullets, bullets that shoot over the wall etc)
  • Implement map editor and map structure of the game
  • Designed an algorithm to render the 2.5D world

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